Service
Mobile App Development
iOS and Android apps for field teams and customers, usually from one React Native or Flutter codebase, with the backend and admin tools built alongside.
Mobile App Development
- 01Product scoping and user flows
- 02UI design and prototypes
- 03React Native or Flutter development
Overview
We build mobile applications for iOS and Android, most often from a single React Native or Flutter codebase, with a backend and admin tools designed alongside the app rather than after it. The BéloVélo, Nebula, and LIWeddings project stories record mobile-first work of this kind.
What we build
- Customer-facing apps with accounts, bookings, payments, and notifications
- Field and operations apps that work offline and sync when connected
- Companion apps for existing web products
- Progressive web apps where store distribution is not required
- The backend, admin panel, and release pipeline behind the app
How we approach the build
Mobile work fails on the unglamorous parts: authentication, offline behaviour, push notifications, and store review. We build those paths first on a test build you can install, then layer the features on top.
Release engineering is part of the scope: TestFlight and Play internal tracks, crash reporting, and a documented release checklist.
What's included
Capabilities
- Product scoping and user flows
- UI design and prototypes
- React Native or Flutter development
- Backend API and admin panel
- Push notifications and offline sync
- App Store and Play Store submission
- Crash reporting and analytics
- Release pipeline and handover
Process
- Discover. Working sessions to agree the users, the decisions the software supports, the systems it touches, and what the first release must do.
- Design. Data model, integration points, and clickable screens for the main flows before any build time is spent.
- Build. Short cycles with working software on a shared staging environment at the end of each one.
- Launch & scale. Release with monitoring in place, hand over the code and infrastructure, then use production feedback to decide what changes next.
Questions we hear often
Native or cross-platform?
Do you handle store submission?
Can the app work offline?
More services
Start small: talk the requirement through before anything is built.
A short call with an engineer, not a salesperson. You describe the process or system, we ask questions, and you leave knowing whether it is worth scoping and roughly what that involves.
Talk to an engineer
Have a mobile app in mind?
Describe the process, the systems involved, and what a good outcome looks like. We reply with questions and a suggested first step.




